First and foremost, a huge thank-you goes to Michal Dřímalka for his leadership and support throughout the entire development of Mafia: The Old Country.
I had the opportunity to create hundreds of environment assets that form the backbone of buildings and scenery across the game world. These included modular elements like fences, rooftops, stone parts, walls, statues, crates, debris, collectibles, and many other details that helped shape the atmosphere of our world. This project was a true team effort, and I’d love to highlight some of my closest collaborators: Tomáš Březík for his stunning landscape and terrain work, Ondřej Tvrdý, who was responsible for creating buildings outside the cities and their architectural style , Jakub Vaja, Jan Fidler, Jiří Koten, Jan Orlík, Jakub Vavřík and many others whose talent made this world possible. Below are a few moments from the game that showcase the results of our shared passion.
https://www.artstation.com/tomasross
https://www.artstation.com/conflig
https://www.artstation.com/ondrej_tvrdy
https://www.artstation.com/janorlk
https://www.artstation.com/jedenjenda23
https://www.artstation.com/kotovo
https://www.artstation.com/jakubvavrik